//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float3 ShadowBufferSizeAndSoftTransitionScale;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 ShadowTexelSize;
//
//
// Registers:
//
//   Name                                   Reg   Size
//   -------------------------------------- ----- ----
//   ShadowModulateColor                    c0       1
//   ScreenPositionScaleBias                c1       1
//   MinZ_MaxZRatio                         c2       1
//   NvStereoEnabled                        c3       1
//   ScreenToShadowMatrix                   c8       4
//   ShadowBufferSizeAndSoftTransitionScale c12      1
//   ShadowTexelSize                        c13      1
//   SceneColorTexture                      s0       1
//   NvStereoFixTexture                     s1       1
//   ShadowDepthTexture                     s2       1
//

    ps_3_0
    def c4, 0.0625, 0, 1, -1
    def c5, 0.5, 1.5, -0.999000013, 2.5
    def c6, 0.25, 0, 0, 0
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    abs r0.x, c3.x
    if_ne c3.x, -c3.x
      texld r1, c4, s1
      add r0.y, -r1.y, v0.w
      mad r1.x, r1.x, r0.y, v0.x
      mov r1.yz, v0.xyww
    else
      mov r1.xyz, c4.y
    endif
    cmp r0.xyz, -r0.x, v0.xyww, r1
    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c4.y
    texldl r0, r0, s0
    mov r1.zw, c4
    add r0.x, r1.z, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mul r0.x, r0.x, -c2.x
    rcp r0.y, v0.w
    mul r0.yz, r0.y, v0.xxyw
    mul r0.yz, r0.x, r0
    mul r2, r0.z, c9
    mad r2, c8, r0.y, r2
    mad r0, c10, r0.x, r2
    add r0, r0, c11
    rcp r0.w, r0.w
    mul r0.xy, r0.w, r0
    mul r1.xy, r0, c12
    frc r1.xy, r1
    mad r0.xy, r0, c12, r1.w
    add r0.xy, -r1, r0
    add r2, r0.xyxy, c5.xxxy
    mul r2, r2, c13.xyxy
    mul r3, r2.xyxx, c4.zzyy
    texldl r3, r3, s2
    max r1.w, c5.z, -r0.z
    add r0.z, r1.w, r3.x
    mad_sat r3.x, r0.z, c12.z, r1.z
    mul r2, r2.zwxx, c4.zzyy
    texldl r2, r2, s2
    add r0.z, r1.w, r2.x
    mad_sat r3.y, r0.z, c12.z, r1.z
    add r2, r0.xyxy, c5.xwyx
    mul r2, r2, c13.xyxy
    mul r4, r2.xyxx, c4.zzyy
    texldl r4, r4, s2
    add r0.z, r1.w, r4.x
    mad_sat r3.z, r0.z, c12.z, r1.z
    mul r2, r2.zwxx, c4.zzyy
    texldl r2, r2, s2
    add r0.z, r1.w, r2.x
    mad_sat r2.x, r0.z, c12.z, r1.z
    add r4, r0.xyxy, c5.yyyw
    mul r4, r4, c13.xyxy
    mul r5, r4.xyxx, c4.zzyy
    texldl r5, r5, s2
    add r0.z, r1.w, r5.x
    mad_sat r2.y, r0.z, c12.z, r1.z
    mul r4, r4.zwxx, c4.zzyy
    texldl r4, r4, s2
    add r0.z, r1.w, r4.x
    mad_sat r2.z, r0.z, c12.z, r1.z
    add r4, r0.xyxy, c5.wxwy
    mul r4, r4, c13.xyxy
    mul r5, r4.xyxx, c4.zzyy
    texldl r5, r5, s2
    add r0.z, r1.w, r5.x
    mad_sat r5.x, r0.z, c12.z, r1.z
    mul r4, r4.zwxx, c4.zzyy
    texldl r4, r4, s2
    add r0.z, r1.w, r4.x
    mad_sat r5.y, r0.z, c12.z, r1.z
    add r0.xy, r0, c5.w
    mul r0.xy, r0, c13
    mov r0.zw, c4.y
    texldl r0, r0, s2
    add r0.x, r1.w, r0.x
    mad_sat r5.z, r0.x, c12.z, r1.z
    lrp r0, r1.x, r2.xyyz, r3.xyyz
    lrp r3.xy, r1.y, r0.ywzw, r0.xzzw
    lrp r0, r1.x, r5.xyyz, r2.xyyz
    lrp r2.xy, r1.y, r0.ywzw, r0.xzzw
    add r0.x, r3.y, r3.x
    add r0.x, r2.x, r0.x
    add r0.x, r2.y, r0.x
    mul_sat_pp r0.x, r0.x, c6.x
    mul r0.x, r0.x, r0.x
    add r1, r1.z, -c0
    mad oC0, r0.x, r1, c0

// approximately 103 instruction slots used (21 texture, 82 arithmetic)
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